![]() In other words, this net does not last forever, but makes catching fish much easier. This net has a 5% chance of breaking each time it is swung. This is a guild base item that is bought for your guild.This will make it so you and all of your Guild members will receive triple the amount of money on the coins they pickupĮnables you to catch fish quickly just by swinging the net. Orange spawn balls have a spawn rate of 8 enemies per minute. Orange spawn balls will create any of the following enemies: Brick monster, Block Bot, Night Stalker, Bouncing Mushroom, Leafling, Aipster and Drill Bot. Yellow spawn balls have a spawn rate of 8 enemies per minute. Yellow spawn balls will create any of the following enemies: Plant Monster, Pumpkin Creeper, Penguin, Great Frog, Sasquatch. Blue spawn balls have a spawn rate of 8 enemies per minute. Not useable in Stages 1 and 3.īlue spawn balls will create any of the following enemies: Mushroom Ball, Bouncing Mushroom, Yellow Puff Monster. Green spawn balls have a spawn rate of 9 enemies per minute. Green spawn balls will create any of the following enemies: Green Bouncer, Green Walker, Purple Goo. This booth can be set up in Mushroom Village Trade District and will disappear 2 weeks from when you purchased it. Gives you an 8 slot item booth to sell your items or tickets from at the cost of your choosing. You can choose the color of your text so that it will stick out and grab players' attention. A shout can be seen by every player currently playing in every area of the game in a special color and in extra large text. Range for Archers), at 2.8x the normal amount.Įnables you to shout. Points gained from pet spirit orbs all apply their specific attack stat (ex. Two more modes of splitting XP for your pet is available. Note: If an item has drop rate 1/10,000 and you have 80 luck from your pets, then your drop rate (for every kill) with this will be 10,000 / ( 2*1 + 80) Cannot be Sold, Traded, or Dropped.ĭoubles the rate that items are dropped from defeated monsters. Removes the player's companion, allowing them to choose a new one.Īllows the player to evolve any pet in stages 1 or 2 to the next stage. The player can hold 4 more pets than before. ![]() Resets a characters stats back to normal, and allows the player to reallocate the ability points their character has gathered from leveling up Gives the player a stylish halo above their character, and allows the player to keep 85% of their gold when their character dies, as opposed to the normal amount of 50% Both of these on payvault are equal to the other in every way) Gives the player the capability of having 10 more friends in their Friends and Enemies List, as opposed to the normal amount of 20 (Note: This is in the payvault twice, allowing for up to 40 friends/enemies. Both of these on Payvault are equal to the other in every way) (Note: This is in the payvault twice, allowing for up to 40 items. Gives the player the capability of holding 10 more items in their inventory, as opposed to the normal amount of 20. The player is able to jump twice (meaning you can jump once then jump again in the air) Gives the player stylish zombie skin and head (retains player hair). Gives the player the ability to resell items in shops for 60% of their original value, as opposed to the normal resale value of 35%Īllows players to instantly teleport to locations in the game by clicking on them in the game map The current in-game benefits which can be purchased using tickets are as follows:
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