Furthermore, I can buy a bag of golf clubs invite you to the greens and let you use them… It’s an idiotic thought process. I could buy game x, invite you over and you could play it. The same similarities can be applied to games though. They were basically saying multiple people could watch movies on a given vcr but not all of them had to pay to watch it. VHS had a major opposition at its creation by many in the movie industry. Even when the internet didn’t exist and we played music on records there was still piracy. The real meaning and use of DRM is to maximize revenue to the companies by minimizing your rights as a consumer and selling your rights back to you. Pirates will play your game no matter what. If you block pirating people playing your game they will just break through the drm to play your game. They are buggy, but people are playing on them for free.īut here again, these people won’t buy the game and pay for it, so why losing a thought on them (: PS: Only games that need a constant connection to online Servers (MMORPGs for example) and these that don’t have Singleplayer in it, won’t be pirated.Īlthough even that is not true, because World of Warcraft for example has huge Private servers. So i would not bother with that and just focus on making the game fun enough to be bought. So even if they pirate the game, you lose nothing. You just need to accept that people who don’t want to buy the game, won’t buy it. They did not prevent any piracy, but lost a lot of customers who did not want to be online all the time. The biggest fail was there DRM thing, where you needed Ubisoft tried so many different ways to block piracy. The truth is, you should not worry about it at all. GameDevTycoon for example lets you get bankrupt, because of piracy, which is the best thing i’ve ever seen. There are a lot of game devs who do this.
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